About This Game A solo indie title from Chris Parsons, Sol Trader is a genre-busting space simulation where it's not about what you know - it's who you know. In Sol Trader you trade not only goods but ships, components, minerals, favours, contacts and information too.Single-player combination of top down 2D spaceflight and strategic manipulation of your network of contactsRun missions using your family and friends' connections to government or businessNo ship given to you at game start: you must take a loan and hire a ship, or borrow one from a wealthy relativeFly between planets, interacting with the various characters you come across in cities and in spaceResearch information on other characters through chatting to friends and relativesCustomise your ship with better guns, engines, hyperdrives and passenger cabinsTrade goods for profitProcedural generation of a whole society of thousands of random charactersStart every new game from your character's birthChoose your parents and all your major life choices as you grow up Your choices determine your personality and your friends, relatives and enemiesFull modding support: change all the organisations, events, weapons, planets, ships, conversations and tutorial system.200 years of charactersEach new game is already two centuries old. Thousands of random characters are born, live and die as the game is generated, creating totally unique societies each time. When starting a new game you do so from your character's birth, choosing your parents and all your major life choices as you grow up. Your choices determine your personality, your friends, relatives, business contacts and your enemies.There is no set story. The game generates thousands of characters, events and interactions to set the scene: as a player, you are born into this world and form relationships in it before the game starts. You’ll then be able to create your own legend within this world: explore the known (and unknown) solar system, trade goods, run missions, leverage your contacts, and avenge members of your family as you see fit.This game features a complex procedural history generator, inspired by the adventure and legends mode in Dwarf Fortress. Each new game is already two centuries old, with a living history full of characters that are born, live and die before you even exist. When you create a character in this world, you face the same choices as all the computer-controlled citizens did. The decisions you make in your character’s early life set your starting skills and attributes, and your family connections and business contacts.The game universe stretches to the far reaches of our current solar system. In certain regions travel is very unsafe: pirates are known to hang out near the major gates. You'll be able to purchase a variety of ships and be able to own more than one at once. Ships can be fitted with a variety of equipment, including better guns, hyperdrives and engines, depending on what their hulls are designed to take. You will inevitably take damage and your ship can be repaired by mechanics that you will meet on your journey. Making friends with a good mechanic will make all the difference when you return half-alive from the Callisto water run...It's not what you know...You land at London's space port and immediately head to the market to see if an old contact of yours, Caleb Churley, will still give you a good deal on your cargo. Whilst offloading your titanium delivery, you discover through chatting to Caleb that he needs a parcel taking to Vikon on Venus. It's a bit of a distance, but you know they're short of water at the moment, so you buy all you can fit into your small ship. Caleb's grateful for the parcel delivery, so you get a good price on the cargo.You drop by the bar on the way out, and discover that Rachel Holden was seen in Vikon recently. You've been meaning to try and track her down, as you've been asked by the local crime syndicate to keep them up to date with her whereabouts. This little trip is turning into the perfect excuse to handle some unfinished business.You debate whether to take passengers to Vikon. Your ship isn't fitted with passenger cabins yet, but it's worth seeing who wants to go. In a local hotel you find three people keen to go: almost too keen. They're willing to pay way over the odds for transport, which means you're likely to have someone on your tail once you leave Earth's safe zone. It's a risk, but you could really do with the money... plus one of the passengers is the son of Charles Heckler, someone you'd love to get to know... 7ad7b8b382 Title: Sol TraderGenre: Indie, RPG, SimulationDeveloper:Chris ParsonsPublisher:Chris ParsonsRelease Date: 6 Jun, 2016 Sol Trader License sol trade missions. sole trader with full time job. sole trader software mac. sole trader engineer. sole trader key features. sole trader tax free threshold uk. sol trader guide. sole trader keywords. sole trader buying computer. sole trader tax free threshold. sole trader engineering company. sol trader cheat engine. sole trader tax calculator. sole trader key person insurance. sole trader key facts. sole trader free delivery. sole trader gst free. sole trader free accounting software. sole trader execution block. sole trader english. honda del sol autotrader ontario. sole trader american english. sole trader examples. sole trader final accounts ppt. sole trader exercise. sole trader spreadsheet free. sole trader vat free. sole trader business. sole trader software free. sole trader full time employed. sol trader steam. sole trader license ireland. sole trader execution. sole trader invoice free template. sole trader engineering consultant The effort that has been put into generating the characters, their stories and family trees is impressive, and comparisons to Dwarf Fortress are honestly earned. Unfortunately, our interaction with this painstakingly generated society doesn't feel quite done yet.Most non-ship activities are based around a conversation mini-game that is equal parts innovative and monotonous, in the sense that I enjoy doing it, but not quite as much as the game demands. The opportunities that open up from making friends are fun, but I'd like to see this taken further (eg player partnerships, marriages, divorces etc).The non-conversation parts of the game aren't well fleshed out yet. I would rate the ship\/trade-centric bits as roughly similar to Endless Sky, Transcendence and any number of other such games. Maybe this isn't seen by the devs as an important part of the gameplay, but I would disagree. I would love for the space-shippery to be more compelling than it is. I have mixed feelings about recommending this game, because in a lot of ways it feels like an Early Access game (without the egregious bugs though, which is an important distinction). But it looks to me like the developers are responsive and still working hard on it, and decent modding support looks to be appearing soon.So in summary: it's worth having a look at for the things it's trying (and sometimes succeeding) to do, but don't expect too much right now. Buy it on sale.. The game, in it's current state, is unique and fun to play. It crashes more often than I'd like, especially considering that it's no longer in Beta, but the developer seems to be very active and set on fixing everything as fast as possible. He said on the main website forums that there is already an update coming out today - only one day after release.The mining and trading parts of the game feel like mini-games that compliment the heavily emphasized social part of the game well. Although I haven't yet experienced much combat or explored very much so that might change. Keeping track of who is who is difficult at first but gets easier as you become accustomed to each different menu - which really doesn't take very long. The game makes it easier by allowing you to rename yourself, other people, and ships. You can also 'Pin' specific people and planets for quick access.The exploration part of the game, especially the HUD elements, are very well done and the 2D environment looks great. I haven't played enough to really write a thorough review so I will probably come back to this review later after investing more time into the game.==================================Some things to note:It's not an RPG. At least not the type of RPG where you level up and have a bunch of skills to increase and perks and stuff like that. If that's what you're looking for you may want to pass on this game.There are no graphics options except for fullscreen\/windowed and there seems to be some type of adaptive V-SYNC on by default. You can probably turn that off with your GPU control panel. As far as I can tell there is no way to manually save the game without exiting to the menu. There is an autosave feature which saves your game about every 10 minutes. It doesn't take long to save and exit then reload your save but a quicksave feature would be nice. There aren't any Steam Achievements (at least not yet)==================================Overall, I r8 8\/8 m8s. Give it a try.. The game, in it's current state, is unique and fun to play. It crashes more often than I'd like, especially considering that it's no longer in Beta, but the developer seems to be very active and set on fixing everything as fast as possible. He said on the main website forums that there is already an update coming out today - only one day after release.The mining and trading parts of the game feel like mini-games that compliment the heavily emphasized social part of the game well. Although I haven't yet experienced much combat or explored very much so that might change. Keeping track of who is who is difficult at first but gets easier as you become accustomed to each different menu - which really doesn't take very long. The game makes it easier by allowing you to rename yourself, other people, and ships. You can also 'Pin' specific people and planets for quick access.The exploration part of the game, especially the HUD elements, are very well done and the 2D environment looks great. I haven't played enough to really write a thorough review so I will probably come back to this review later after investing more time into the game.==================================Some things to note:It's not an RPG. At least not the type of RPG where you level up and have a bunch of skills to increase and perks and stuff like that. If that's what you're looking for you may want to pass on this game.There are no graphics options except for fullscreen\/windowed and there seems to be some type of adaptive V-SYNC on by default. You can probably turn that off with your GPU control panel. As far as I can tell there is no way to manually save the game without exiting to the menu. There is an autosave feature which saves your game about every 10 minutes. It doesn't take long to save and exit then reload your save but a quicksave feature would be nice. There aren't any Steam Achievements (at least not yet)==================================Overall, I r8 8\/8 m8s. Give it a try.. From what I can gather the premise of this game is who you know not what you know. Which translates into a lot of clicking and even more reading. I have played this game for about 7 hours and these are my thoughts:Pro:1.\tDetailed family tree and contacts structure. This is very detailed with a very intricate web which can be hard to follow but leads to very enjoyable intrigue and political maneuvering.2.\tCharacter creation is gives you some choices that can open up benefit (or negative) chat options once the game starts. I really like the detail and history this provides.3.\tMultiple character options to be rated against. For example loyalty, reliability, mechanical aptitude, likeness, star ship piloting etc. You can even be given the background of inventing items that are in the game that give you additional chat options.Con: 1.\tSkills and back story after character selection do not appear to matter other than the chat options they provide. For example you may have invented that engine but all you can do is brag about it. You can even be a master mechanic received accolades for repair and expansion but when it comes down to it you have to pay someone else to repair your starship. Lastly after talking to a dozen or so people it becomes very tedious to scroll to the bottom to use the same chat option to increase influence because new ones don\u2019t seem to be generated despite having a role at an organization.2.\tRoles and jobs are just another way to generate chat options to attempt to increase \u201clikeness\u201d with the NPCs. They may say you are receiving a decent wage but you don\u2019t get paid (just another chat options) for the role you\u2019re in, and accepting the role doesn\u2019t seem to give you access to anything unique or even jobs that you couldn\u2019t get not performing that role\/job.3.\tSpace combat and ship piloting. Combat is mildly amazing think of it like a very bad version of asteroids from the Atari era and you will understand. The break doesn\u2019t seem to break and in fact propels the ships I have played forward. The accelerate key is slow to accelerate then all of a sudden it boosts which caused me on multiple occasions to overshoot my goal. Pulsing the thrusters seemed to help a little but that reverse thrust is a fail and the ships I flew couldn\u2019t turn fast enough to allow proper maneuvering. Lastly the auto pilot is the worst aspect of flying because it\u2019s like circling a drain or toilet every time you use it. Even the game doesn\u2019t know how to go in a straight line and deaccelerate. a.\tUpdate 6\/8\/2016: Space ship auto pilot orbiting has been drastically improved since the original posting of my review. While there is a residual of it still there it is not so extreme that it prohibits enjoyment of this part of the game. Additionally I have noticed that the thrust seems to have been corrected in this last patch as well as the reverse \/ break now seems to work properly. Combat remains unchanged at this point but it is probable that I need better gear on my ship to enhance combat effectiveness. Space Combat and ship piloting are vastly improved and not a negative any longer for me. I did notice one thing that is likely a bug and will more than likely be resolved in a future update and that is the auto pilot remains active forcing auto thrust after exiting from a jump through a gate. The work around I found is to click back to manual before the load sequence completes when jumping from system to system. Final thoughts, I like the idea of the game and the developer appears to be responsive but I will not tell you to buy or not buy this game my only goal is to share what I have learned of it so far and my personal opinion while playing the game. I hope this helps good luck.SiN updated 6\/8\/2016: in response to developers game update on star ship piloting. (this is a good thing thanks, Chris!). This game got my interest piqued shortly after I first got wind of its development. And that curiosity is still there, but as of yet not completely satisfied by the game. It is a bit rough around the edges and at points misses depth. However, the dev is extremely active in both the community and churning out daily new builds. That, in my opinion is a very big plus and a sign that the game is moving in the right direction.I keep coming back to the game and my story in it because the game, for me, scratches the itch of actually being a person within a sci-fi world. I would, in it's current state, recommend buying it, IF, and only IF you are willing to give the dev some feedback and if you can bring up some patience in him bringing the game to the next level. Jumping in to this as a completely finished, polished and bug-free title is just not the way it is.. When I heard about this game in early June 2016 from Rock, Paper, Shotgun, described as being a meeting of Dwarf Fortress and Elite, I was very intrigued, and while I don't think it has completely lived up to that description as of yet, over the past few weeks, I've played a game which I've enjoyed and see an ambitious future for. Even at this point, the game which is starting to create some interesting stories and emergent situations within individual games. It is also an open-ended game that has some predefined suggested goals, but which also has enough freedom for the player to create their own criteria for personal victory. Let's say you pick the goal of becoming wealthy... you aren't prohibited or discouraged from pursuing other goals like political power, becoming a criminal, becoming universally well-known or any other thing you want to be in that particular iteration of the procedurally generated Solar System. With each major iteration, it seems that there are increasing ways to explore and interact with the game to create your own path to personal victory. The game is also highly moddable (I've been in and played around with a lot of the files to see what I could do), and in the near future, like Crusader Kings II and Mount & Blade: Warband lend themselves to fantasy-based conversion mods, I can see a LOT of conversion mods for a number of different sci-fi universes popping up with this game in the future.The developer is also very communicative and open to suggestions as well as being quick to deal with technical issues and as of now the game is very stable. So in short, it is fun and engaging now, and it is getting better all the time.
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Sol Trader License
Updated: Mar 19, 2020
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